![]() If we really want cruisers to become more popular if we really want to reduce the battleship bow-tanking meta, then we need to simultaneously reduce their numbers, and to encourage flanking forces. It is time for the multi-citadel, game-ending shot to end for the cruiser it is time for them to stop being battleships' whipping boy. Many battleships have had their citadels dropped below the waterline, are almost impossible to citadel regardless (hello Germans!), or have a potent bow tank that they can crouch behind like a little shield. Destroyers, as already mentioned, have passive get-out-of-jail-free cards when it comes to spike AP gunfire damage. Aircraft carriers have just obscene (in some cases almost destroyer-like) spotting ranges and get to hover at the edge of the map. What other ships suffer in this manner - have to maintain this level of superhuman awareness at all times, while concentrating on shooting, dodging torpedoes, watching for aircraft, etc? The answer is: none. But in these same moments, I am forgetting just how ludicrously fragile the things are - how an exposed broadside for a window of even a second or two can end a match for a cruiser. As a battleship player, I often find myself in the moment wanting to bark at cruisers for refusing the follow a push closely enough, or give me the AA protection or DD screening I need as I advance on a flank. ![]() It is DOUBLY absurd to do it when those ships are of modest range, are often slinging very floaty shells, and are expected to remain visible and engaged. Let's just get down to the brass tacks on this: it is absurd to hold the players of one type of ships to a higher standard than pretty much everyone else.
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